SCAD MFA in Visual Effects

This section is a sampling of my coursework in the Masters of Fine Art program in Visual Effects at Savannah College of Art and Design.

VSFX 160 - Introduction to Visual Effects Programming

MEL Scripting Culmination - Pre-Viz Tree Generator MEL Scripting Culmination - Pre-Viz Tree Generator

VSFX 319 - Programming Models and Shaders

Maya and RSL Shader Pattern Animation Maya and RSL Shader Pattern Animation
Renderman Slim Flame Shader Renderman Slim Flame Shader

TECH 420 - Technical Direction for Compositing

CG Match-to-Live - Reflections CG Match-to-Live - Reflections
CG Match-to-Live - Live-Action Plate with CG Objects CG Match-to-Live - Live-Action Plate with CG Objects

VSFX 705 - Programming Concepts for Visual Effects

Particle Cache-based Curve Writers using MEL, RSL, and Python Particle Cache-based Curve Writers using MEL, RSL, and Python
Particle/Curve/Extrusion Pipeline for Plant Stem Generation using Python and MEL Particle/Curve/Extrusion Pipeline for Plant Stem Generation using Python and MEL

VSFX 708 - Modeling for Visual Effects

CG Vehicle Model - 1957 Sunbeam S7 500 CG Vehicle Model - 1957 Sunbeam S7 500

ITGM 733 - Digital Sculpting for Video Games

Kentrosaurus Aethiopicus - ZBrush sculpt Kentrosaurus Aethiopicus - ZBrush sculpt
Chirostenotes Pergracilus - ZBrush sculpt Chirostenotes Pergracilus - ZBrush sculpt

VSFX 752 - 3D Color, Lighting, and Rendering

CG Match-to-Live - Compositing a Digital Object With Its Real Life Double CG Match-to-Live - Compositing a Digital Object With Its Real Life Double
Recreating Reference-based Mood Using Only Final Gather Recreating Reference-based Mood Using Only Final Gather
Recreating Reference-based Mood with Maya Lights Recreating Reference-based Mood with Maya Lights

VSFX 755 - Procedural 3D Shader Programming

Renderman RSL Conditional Shader Renderman RSL Conditional Shader
Outputting Secondary AOVs via a Renderman RSL Shader Outputting Secondary AOVs via a Renderman RSL Shader
Directional Occlusion via an RSL Light Shader and Point Clouds Directional Occlusion via an RSL Light Shader and Point Clouds
Renderman Slim Flame Shader v2.0 - New and Improved Renderman Slim Flame Shader v2.0 - New and Improved

VSFX 768 - Photo-Realistic Modeling

CG Hard Surface Model - Watch - U-Boat Thousands of Feet CAS3 CG Hard Surface Model - Watch - U-Boat Thousands of Feet CAS3
CG Hard Surface Model - Musical Instrument - 'The Bridal Harp' CG Hard Surface Model - Musical Instrument - "The Bridal Harp"
CG Hard Surface Model - Ferrari - 1958 Dino 246 F1 CG Hard Surface Model - Ferrari - 1958 Dino 246 F1
CG Hard Surface Model - Famous Architectural Facade - The Getty Center, Los Angeles CG Hard Surface Model - Famous Architectural Facade - The Getty Center, Los Angeles
CG Hard Surface Model - Theme-driven Diorama - My Childhood Backyard CG Hard Surface Model - Theme-driven Diorama - My Childhood Backyard